/*
 * Copyright (C) 2004-2015 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model;

import java.util.concurrent.ScheduledFuture;

import com.l2jserver.gameserver.instancemanager.WalkingManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveRouteFinished;
import com.l2jserver.util.Rnd;

/**
 * Holds info about current walk progress
 * @author GKR, UnAfraid
 */
public class WalkInfo
{
	private final String _routeName;
	
	private ScheduledFuture<?> _walkCheckTask;
	private boolean _blocked = false;
	private boolean _suspended = false;
	private boolean _stoppedByAttack = false;
	private int _currentNode = 0;
	private boolean _forward = true; // Determines first --> last or first <-- last direction
	private long _lastActionTime; // Debug field
	
	public WalkInfo(String routeName)
	{
		_routeName = routeName;
	}
	
	/**
	 * @return name of route of this WalkInfo.
	 */
	public L2WalkRoute getRoute()
	{
		return WalkingManager.getInstance().getRoute(_routeName);
	}
	
	/**
	 * @return current node of this WalkInfo.
	 */
	public L2NpcWalkerNode getCurrentNode()
	{
		return getRoute().getNodeList().get(_currentNode);
	}
	
	/**
	 * Calculate next node for this WalkInfo and send debug message from given npc
	 * @param npc NPC to debug message to be sent from
	 */
	public void calculateNextNode(L2Npc npc)
	{
		// Check this first, within the bounds of random moving, we have no conception of "first" or "last" node
		if (getRoute().getRepeatType() == WalkingManager.REPEAT_RANDOM)
		{
			int newNode = _currentNode;
			
			while (newNode == _currentNode)
			{
				newNode = Rnd.get(getRoute().getNodesCount());
			}
			
			_currentNode = newNode;
			npc.sendDebugMessage("Route: " + getRoute().getName() + ", next random node is " + _currentNode);
		}
		else
		{
			if (_forward)
			{
				_currentNode++;
			}
			else
			{
				_currentNode--;
			}
			
			if (_currentNode == getRoute().getNodesCount()) // Last node arrived
			{
				// Notify quest
				EventDispatcher.getInstance().notifyEventAsync(new OnNpcMoveRouteFinished(npc), npc);
				npc.sendDebugMessage("Route: " + getRoute().getName() + ", last node arrived");
				
				if (!getRoute().repeatWalk())
				{
					WalkingManager.getInstance().cancelMoving(npc);
					return;
				}
				
				switch (getRoute().getRepeatType())
				{
					case WalkingManager.REPEAT_GO_BACK:
					{
						_forward = false;
						_currentNode -= 2;
						break;
					}
					case WalkingManager.REPEAT_GO_FIRST:
					{
						_currentNode = 0;
						break;
					}
					case WalkingManager.REPEAT_TELE_FIRST:
					{
						npc.teleToLocation(npc.getSpawn().getLocation());
						_currentNode = 0;
						break;
					}
				}
			}
			
			else if (_currentNode == -1) // First node arrived, when direction is first <-- last
			{
				_currentNode = 1;
				_forward = true;
			}
		}
	}
	
	/**
	 * @return {@code true} if walking task is blocked, {@code false} otherwise,
	 */
	public boolean isBlocked()
	{
		return _blocked;
	}
	
	/**
	 * @param val
	 */
	public void setBlocked(boolean val)
	{
		_blocked = val;
	}
	
	/**
	 * @return {@code true} if walking task is suspended, {@code false} otherwise,
	 */
	public boolean isSuspended()
	{
		return _suspended;
	}
	
	/**
	 * @param val
	 */
	public void setSuspended(boolean val)
	{
		_suspended = val;
	}
	
	/**
	 * @return {@code true} if walking task shall be stopped by attack, {@code false} otherwise,
	 */
	public boolean isStoppedByAttack()
	{
		return _stoppedByAttack;
	}
	
	/**
	 * @param val
	 */
	public void setStoppedByAttack(boolean val)
	{
		_stoppedByAttack = val;
	}
	
	/**
	 * @return the id of the current node in this walking task.
	 */
	public int getCurrentNodeId()
	{
		return _currentNode;
	}
	
	/**
	 * @return {@code long} last action time used only for debugging.
	 */
	public long getLastAction()
	{
		return _lastActionTime;
	}
	
	/**
	 * @param val
	 */
	public void setLastAction(long val)
	{
		_lastActionTime = val;
	}
	
	/**
	 * @return walking check task.
	 */
	public ScheduledFuture<?> getWalkCheckTask()
	{
		return _walkCheckTask;
	}
	
	/**
	 * @param val walking check task.
	 */
	public void setWalkCheckTask(ScheduledFuture<?> val)
	{
		_walkCheckTask = val;
	}
}
